Panna
Enlightened
- Aug 31, 2020
- 1,006
Trying and failing to beat the final boss of metroid prime 2 hard mode on the game cube, I'm going nuts trying to finish him off.
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Just finished Lisa: The Painful and now going through Lisa: The Joyful.
It really is. The reveal with buzzo and lisa at the end, especially if you get the marty ending for going to the joy lab. Really made me feel bad for brad after hating him for being almost as terrible of a father as marty.Haha playing that made me double depressed.. The story's so good though.
Oof, i felt the same way about Valhalla. The collectibles are just TOO much, theres so many and they are incredibly repetitive. Also, they completely ruined the stealth in that game imo but... yeah. Was very disappointed by that gameI played Valhalla but at the middle of the game I got bored. It gets repetitive and the skill tree looks more awesome than it actually is.
To mend that, I bought Mass Effect: Legendary Edition. Haven't played it yet cause I'm too tired the last couple of days. But I can't wait. A blast from the past. Bioware games hold a special place in my heart.
The collectibles are a thorn in the side of every AC game. Stealth was good on the hardest setting. At least satisfactory. I liked the story very much. Maybe the best written AC game until now. Too bad I won't see the end of it because of tedious gameplay.Oof, i felt the same way about Valhalla. The collectibles are just TOO much, theres so many and they are incredibly repetitive. Also, they completely ruined the stealth in that game imo but... yeah. Was very disappointed by that game
Just finished a game called OMORI, which I'd actually never even heard of until about a week ago, despite all the buzz/attention that it seems to have gotten everywhere, but personally it left me feeling pretty disappointed. Although this game claims to tackle tough subject matter like depression, anxiety and suicide, it really bungles its handling of them, largely due to the poor structure of the story, especially as it develops late game. Also, maybe it's just me never having any deep friendly bonds with others growing up, but the whole emphasis on friendship was something I just couldn't relate or connect with in any way, shape or form. That would be fine assuming it wasn't such a huge part of the story, but given that it is, it just prevented me from really identifying with what was going on, and left most of what transpires between the player character and his friends as either slogging through their tedious interpersonal drama or being forced to watch their shallow/childish fun and games.
Having said that, I think the worst thing about OMORI, for me anyway, was how godawful the pacing is. It takes at least 20-25 hours to complete, which is just way too damn long for a game like this, and it's crammed with so much meaningless filler. It would've been way, WAY better as just a 4-6 hour game instead. As it stands, the most compelling stuff only really happens in the last hour anyway, and pretty much everything before that point, outside of some of the interactions you experience in the real world, is just meaningless crap to keep you busy. As an RPG, it's very bare bones and nothing about the combat is all that exciting or interesting. This game really should've been a primarily narrative experience similar to something like To The Moon, since the RPG elements just bog down and obstruct the flow of the story.
For what it's worth, I actually consider myself a fan of the RPGMaker genre of games. I've enjoyed stuff like Ib, The Witch's House, Yume Nikki, Stray Cat Crossing, OFF, and the LISA series, just to name a few. The thing about all those games is that they're tight with their pacing and don't bloat themselves with tons of unnecessary content like OMORI does. Even when it comes to the story/atmosphere, I felt way more moved and in tune with stuff like LISA: The Painful or OneShot, whereas OMORI mostly just left me feeling frustrated and disappointed, especially given the fact that it had so much potential in regards to exploring mental health related subject matter, which it otherwise largely squandered.
The fact is that OMORI isn't really about depression. It's about guilt. Sunny (the player character) is just suffering from the crushing guilt of having accidentally murdered his sister, which is a lot different from developing depression due to not having any clue how to participate in life and being painfully estranged from everything and everyone in it. Before the incident with his sister, he (Sunny) is shown as not really having any mental health issues whatsoever, and his stony expressions and flat demeanour are portrayed as more being quirky character traits of his instead of anything that would indicate he was depressed or unhappy.
The whole quest of finding Basil also proves to be a pointless runaround to pad for time, and I also think it's very bizarre how Basil just showed right up out of the blue almost immediately after the murder happened and then concocted this ghoulish scheme to stage Mari's death as a suicide, even though both Basil and Sunny are just kids. Their deception also should've been seen through immediately by even a cursory forensic glance of the body, thereby revealing the true cause of death being due to Mari falling down the stairs and suffering a head fracture of some kind and not death by asphyxiation via hanging.
When it comes down to it, the story would've been a thousand times better without the murder twist nonsense, and it basically ruins the payoff and potential to a game which was otherwise a pretty bland and dull experience. I know there's an alternate path to take in this game, which most people have dubbed the "Hikikomori route", but having to trudge through all the tedious pacing and boring gameplay elements a second time is a total deal breaker for me. Reading up about it on the wiki, it doesn't really change or alter anything about the core plot beats of the game, at least in regards to what Sunny did to Mari, and instead basically just amounts to a couple extra bad endings, a little bit of extra endgame content in the dreamworld, and next to nothing else. It's too bad because I'd love an alternate version of this game (a true hikikomori route, if you will) where Sunny has to overcome his agoraphobia, depression, and fear of other people, minus the dumb accidental murder nonsense and all the saccharine power of friendship crap.
Pretty much agree with most of this. ME1 was fantastic grand sci-fi, with sublime storytelling and world-building. Its antagonist was also by far the most interesting in the franchise. I found the main story more fascinating than any Star Trek or Star Wars. It is a little rough around the edges, combat is a little clunky, but I can forgive that because of how much the game does so well.Finished playing the Mass Effect trilogy recently. Still think the first game is my favorite because of the story but I think 3 was my favorite to revisit overall. Story feels more focused than 2's and it has the most well-refined gameplay overall. Only thing I think they did wrong was seriously downgrade the dialogue choices and I still don't care for the ending.
Considered replaying Andromeda but I very much wasn't into it the first 2 times I completed it. Might still do it and just treat it as an alien shooting gallery type of game and turn my brain off for the story since I did enjoy the gameplay at least, just very little else.