
Droso
Born, survive, reproduce, die.
- Dec 23, 2024
- 184
I find a lot of comfort in liminal spaces. ESPECIALLY the backrooms. I love watching YouTubers play well-made liminal games. I like the feeling of being alone, but in a familiar place. The aesthetics give off such a unique feeling that I can hardly describe. Haunting yet nostalgic?
I really like the music that is associated with liminal spaces. My favorite artist I would describe to be liminal feeling is The Caretaker. Their albums make me feel like I got sent to the backrooms.
My one critique of the backrooms is the addition of entities or other creatures that live there. I feel like that detracts from the alone element. In these spaces, you are supposed to be reminded of civilization but be completely alone. That's the main fear component behind liminal spaces. Entities ruin this for me.
I think the only liminal-aligned game that I'm ok with regarding entities is the Stanley Parable. When entities are made to be incorporated into the game and narrative itself, it feels more natural. However, I would say that these games aren't truly liminal in nature but take inspiration from them.
In terms of my favorite type of liminal space, it would have to be the poolrooms. I'm not quite sure why, but these tend to be the best well-designed. I think it may be because when you go to an indoor waterpark, you expect so many people, but the poolrooms subvert your expectations making it even creepier.
My second favorite would be the endless suburbia type. It holds a lot of nostalgia and reminiscent of home. It also allows for a more open world and distinct patterns. It's creepy and uncanny, and creates a sense of hopelessness as you explore and see each house be empty.
Basically: I LOVE LIMINAL SPACES! THEY ARE REALLY COOL!
I really like the music that is associated with liminal spaces. My favorite artist I would describe to be liminal feeling is The Caretaker. Their albums make me feel like I got sent to the backrooms.
My one critique of the backrooms is the addition of entities or other creatures that live there. I feel like that detracts from the alone element. In these spaces, you are supposed to be reminded of civilization but be completely alone. That's the main fear component behind liminal spaces. Entities ruin this for me.
I think the only liminal-aligned game that I'm ok with regarding entities is the Stanley Parable. When entities are made to be incorporated into the game and narrative itself, it feels more natural. However, I would say that these games aren't truly liminal in nature but take inspiration from them.
In terms of my favorite type of liminal space, it would have to be the poolrooms. I'm not quite sure why, but these tend to be the best well-designed. I think it may be because when you go to an indoor waterpark, you expect so many people, but the poolrooms subvert your expectations making it even creepier.
My second favorite would be the endless suburbia type. It holds a lot of nostalgia and reminiscent of home. It also allows for a more open world and distinct patterns. It's creepy and uncanny, and creates a sense of hopelessness as you explore and see each house be empty.
Basically: I LOVE LIMINAL SPACES! THEY ARE REALLY COOL!