The Binding of Isaac is a terrible game, and the perfect example of what to
avoid in game design. The fact it has any fanbase concerns me.
The base gameplay isn't fun, because it's made to work with power-ups that rarely adjust to the floor damage scale, which incite risk mechanics that also fail, since, statistically, there are more useless items. It tries to work with item combinations that, guess what, are usually broken, since if effects are too different, they either override each other, cripple each other, or just bug in bizarre ways. t's also terribly coded, last time I checked there were frequent crashes, soft-locks and hundreds of bugs.
It doesn't have a clear identity on difficulty, and it's mostly enemies with a ton of life or some immunity that makes them tedious to kill. It's supposed to adjust with the items you pick, but since drops are botched design, most of the time, their health just snowballs. Sometimes, jt tries to be bullet-hell, often combined with too basic projectiles that don't work together.
Even the athmosphere is bad. It tries to be dark, but the levels are filled with piss and poop humor, it's extremely unfaithful to itself. It fails to deliver on every aspect.
I strongly recommend you check out what a "
Operant Conditioning Chamber" is. Better items means more finished runs, which means less playtime. The solution this game gives is altering them to be too weak most of the time. It doesn't have regard for you as player. You exist to inflate Steam numbers. It's literally like TikTok made video-game:
you are the product.