AttachedSweets
New Member
- Apr 16, 2023
- 4
I've been playing this game called "Honkai Star Rail" ever since it launched. It's a pretty cute PG game with a few adult jokes sprinkled around, making it just a silly and kinda funny game.
The game gives you quests and one of the mini quests was something I wasn't expecting to be emotional about.
You must help this woman named 'Cocona' by mending her broken heart. Her story is pretty depressing, and somewhere in the end, the player will determine whether they'd like to save her or let her fall off the edge of a building.
When you get to that part, the game will repeatedly give you the choices
"Grab Cocona's hand."
"Let go."
Gave me immediate flashbacks to where I'd play games with similar scenarios like one popular game, "Life Is Strange", where depending on your choices, will determine the outcome on whether or not the character, Kate, will kill herself.
Honestly, I was starting to freak out since I had no idea if I was making the right choice on holding on to her since the question was kept getting thrown at me, and because I wasn't in the right headspace to see something like that lol.
My main question would be, what do you usually pick when you get the chance to save a characters life? Even if it's unrealistic, do you still give the fictional character a happy ending? What are your feelings when coming by a situation like this in games? Is it unnecessary to add a suicide scene or any implication of suicide in games?
And if you actually played through the quest in the game I was talking about, what were your thoughts about the end?
Me personally, I couldn't help but save her knowing that she does get a happy ending, even when it felt there was a slight chance she'll continue to suffer like she said.
The game gives you quests and one of the mini quests was something I wasn't expecting to be emotional about.
You must help this woman named 'Cocona' by mending her broken heart. Her story is pretty depressing, and somewhere in the end, the player will determine whether they'd like to save her or let her fall off the edge of a building.
When you get to that part, the game will repeatedly give you the choices
"Grab Cocona's hand."
"Let go."
Gave me immediate flashbacks to where I'd play games with similar scenarios like one popular game, "Life Is Strange", where depending on your choices, will determine the outcome on whether or not the character, Kate, will kill herself.
Honestly, I was starting to freak out since I had no idea if I was making the right choice on holding on to her since the question was kept getting thrown at me, and because I wasn't in the right headspace to see something like that lol.
My main question would be, what do you usually pick when you get the chance to save a characters life? Even if it's unrealistic, do you still give the fictional character a happy ending? What are your feelings when coming by a situation like this in games? Is it unnecessary to add a suicide scene or any implication of suicide in games?
And if you actually played through the quest in the game I was talking about, what were your thoughts about the end?
Me personally, I couldn't help but save her knowing that she does get a happy ending, even when it felt there was a slight chance she'll continue to suffer like she said.