
want2dienow
Atari hazure?
- Jul 24, 2022
- 339
it'll soon be the anniversary of FK's development for me, and i am feeling a lot.
when i first started FK then i dint think i could do it; i was in similar pain then as i am now.
i had only saw ryan months after; and i felt happy but just once, i only smiled once, but then we talked and.
anyway i digress.
I am FK's event programmer and planner (event planner) and scenario writier. In short, I compose the story and lore and also program those events into the game.
im crazy seeing how FK has grown so much since then; i remember when i first started at the beginning and didnt even have nothing but a view sentences and basic planned actions.
but alot has certainly grown since then, but it wasnt just by me alone, it was also. i digress
i know that it would be a 2D jrpg but i also know i still wanted that cinematic element. i had one dedicated pixel artist and character design was handled by Mania Carta.
I hadn't shown much here becuase despite its point now, i still work on it surprisingly to me; even though its
dont want to drag it along
very complex, in nature, since starting its grown alot in the world, lore characters, and languages. i dont know why i keep picking at it nowadays, however.
i always get like this i d want to talk about it more but i bore everyone to tears
sorry its anniv is coming and SH, ctb is higher
when i first started FK then i dint think i could do it; i was in similar pain then as i am now.
i had only saw ryan months after; and i felt happy but just once, i only smiled once, but then we talked and.
anyway i digress.
I am FK's event programmer and planner (event planner) and scenario writier. In short, I compose the story and lore and also program those events into the game.
im crazy seeing how FK has grown so much since then; i remember when i first started at the beginning and didnt even have nothing but a view sentences and basic planned actions.
but alot has certainly grown since then, but it wasnt just by me alone, it was also. i digress
i know that it would be a 2D jrpg but i also know i still wanted that cinematic element. i had one dedicated pixel artist and character design was handled by Mania Carta.
I hadn't shown much here becuase despite its point now, i still work on it surprisingly to me; even though its
dont want to drag it along
very complex, in nature, since starting its grown alot in the world, lore characters, and languages. i dont know why i keep picking at it nowadays, however.
i always get like this i d want to talk about it more but i bore everyone to tears
sorry its anniv is coming and SH, ctb is higher