• Hey Guest,

    We wanted to share a quick update with the community.

    Our public expense ledger is now live, allowing anyone to see how donations are used to support the ongoing operation of the site.

    👉 View the ledger here

    Over the past year, increased regulatory pressure in multiple regions like UK OFCOM and Australia's eSafety has led to higher operational costs, including infrastructure, security, and the need to work with more specialized service providers to keep the site online and stable.

    If you value the community and would like to help support its continued operation, donations are greatly appreciated. If you wish to donate via Bank Transfer or other options, please open a ticket.

    Donate via cryptocurrency:

    Bitcoin (BTC):
    Ethereum (ETH):
    Monero (XMR):
Smaragdine

Smaragdine

Member
Mar 31, 2024
55
I'm new here and tried to get an idea what the savest method would be.

Am I correct that everything except jumping from a very high place isn't 100% secure to end as intended?

Even a high speed train: SI could kick in at the last seconds, forcing someone to flee and be "only" kicked of the rails by grazing or possibly even a blast wave (is this a thing?).

Once jumping from a high place, there's no in between.

So if this is correct that jumping therefore is the only 100% save way at least to knock you out at the second of impact, with what could it be combined? Like a method which is discussed separately here, which could be executed additionally before the jump, but still would let someone be able to make the jump.
 

Similar threads