Smaragdine

Smaragdine

Member
Mar 31, 2024
55
I'm new here and tried to get an idea what the savest method would be.

Am I correct that everything except jumping from a very high place isn't 100% secure to end as intended?

Even a high speed train: SI could kick in at the last seconds, forcing someone to flee and be "only" kicked of the rails by grazing or possibly even a blast wave (is this a thing?).

Once jumping from a high place, there's no in between.

So if this is correct that jumping therefore is the only 100% save way at least to knock you out at the second of impact, with what could it be combined? Like a method which is discussed separately here, which could be executed additionally before the jump, but still would let someone be able to make the jump.
 

Similar threads