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CTB Dream

CTB Dream

Injury damage disabl hard talk no argu make fun et
Sep 17, 2022
2,665
f make game how wnt seee this many ppl new cncpt stl no aply, now psbl new gnr ai etc, think new cncpt ,me want yuri vn etc make many path etc new cncpt, want pkmn hbrd othr game etc

any can say wat game wnt do can say any
 
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zekeyaeger

zekeyaeger

Student
Mar 30, 2023
162
True, such games will be great.
 
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ijustwishtodie

ijustwishtodie

death will be my ultimate bliss
Oct 29, 2023
5,488
What if there was a game that encapsulates the struggles that we go through as suicidal people in a world where the majority of people are pro life? I don't know how a game can portray the struggles that we go through but it'd nonetheless be nice to find a game like that
 
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Namelesa

Namelesa

Trapped in this Suffering
Sep 21, 2024
400
What if there was a game that encapsulates the struggles that we go through as suicidal people in a world where the majority of people are pro life? I don't know how a game can portray the struggles that we go through but it'd nonetheless be nice to find a game like that
To be honest I do want to make a game like this but I would probably leave this game to be the final one I make or use a separate identity to make this one so I don't get canceled lol. I have ideas for some game mechanics/visuals that could portray mental illness and thoughts by showing thoughts and feelings as imaginary visuals in the world that you can only see and have to be carefully what buttons you press as to not accidentally say or do something that could get judged by other people or cause more trouble for you in lessening your ability to ctb. Maybe these are stupid ideas tho I don't know.

I probably wouldn't be able to make this kind of game good as it would be more story focused and I more better with making game mechanics than story so if someone else wants to try and make a game like this then go ahead.
 
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Dr Iron Arc

Dr Iron Arc

Into the Unknown
Feb 10, 2020
21,221
Well I'd probably make a game with the same design philosophy as my Animal Crossing New Horizons island. It's filled to the brim with rows and rows of hamsters in cages which causes anyone's game to lag. There's also chairs everywhere meaning you have to sit in them to move across the narrow pathways I've designed. The island is also a labyrinth with no reward at the end. I feel like this was my way of expressing how it feels to be depressed sometimes: all the effort made is incredibly tedious and frustrating yet not in a fun and challenging way. This would probably be a horrible game to play but that's really the point. If I could I'd also leave a lot of glitches and bugs in except for the ones that actually help you progress and I'd definitely patch out anything that makes the game even slightly more enjoyable.
 
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Ringo

Ringo

Rabbits on the Moon
Dec 3, 2020
1,704
Since I was very, very little I love exploration games, with strongly interconnected maps, where is easy to break sequence and RPGs, so... if I had to combine both ideas, I'm thinking of a large, tangled map game, with a big emphasis on equipment and where skills are divided into different types and are mostly obtained through defeating enemies in various ways and can be upgraded and merged, similar to Kirby. This in order to make it feel rewarding to get them and to give you a wide enough range of possibilities so that you can play multiple times with different builds. I appreciate the variety, both in terms of options and challenges to overcome, I love games like Castlevania, Dark Souls or Megaten, because whenever I play them again, I can face them in a different way and find a completely new way of looking at them, so each Run feels unique. Maybe a enemy recruit/summon system, similar to the allies of Kirby games, Chrono Cross party members or Demons in Megaten, I am struck by that concept, each and every enemy you fought with can also be your friend, it gives me the vibe that the game world is more alive and that each character you encounter has their own story and goals.
 
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Namelesa

Namelesa

Trapped in this Suffering
Sep 21, 2024
400
Well I'd probably make a game with the same design philosophy as my Animal Crossing New Horizons island. It's filled to the brim with rows and rows of hamsters in cages which causes anyone's game to lag. There's also chairs everywhere meaning you have to sit in them to move across the narrow pathways I've designed. The island is also a labyrinth with no reward at the end. I feel like this was my way of expressing how it feels to be depressed sometimes: all the effort made is incredibly tedious and frustrating yet not in a fun and challenging way. This would probably be a horrible game to play but that's really the point. If I could I'd also leave a lot of glitches and bugs in except for the ones that actually help you progress and I'd definitely patch out anything that makes the game even slightly more enjoyable.
That could maybe work depending on how you approach it. A game called Rain World was made purposely to be unfair to make you feel like you are surviving in the wild and in a broken eco-system. The game is also really difficult and you often don't know where to go as to make you lost and suffer more but the game is a masterpiece in my eyes because of those elements that make up the game. There are other games that are purposely made to be convoluted to know where you are going or are made unfair or difficult to tell a message and those games can be good so it just depends on how you make it.
 
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Dr Iron Arc

Dr Iron Arc

Into the Unknown
Feb 10, 2020
21,221
That could maybe work depending on how you approach it. A game called Rain World was made purposely to be unfair to make you feel like you are surviving in the wild and in a broken eco-system. The game is also really difficult and you often don't know where to go as to make you lost and suffer more but the game is a masterpiece in my eyes because of those elements that make up the game. There are other games that are purposely made to be convoluted to know where you are going or are made unfair or difficult to tell a message and those games can be good so it just depends on how you make it.
Unlike with that game my game won't be a masterpiece, I just want anyone who completes it to go "why did I waste all that time on this". Just like with real life.🤔
 
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Namelesa

Namelesa

Trapped in this Suffering
Sep 21, 2024
400
Unlike with that game my game won't be a masterpiece, I just want anyone who completes it to go "why did I waste all that time on this". Just like with real life.🤔
I would say there is still value in that. People who are depressed and suicidal may feel seen and understood by your game and others could maybe get a better understanding of our these things feel. There is also going to be some masochist that will like it.
 
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The_Hunter

The_Hunter

Hunter
Nov 30, 2024
48
To be honest I do want to make a game like this but I would probably leave this game to be the final one I make or use a separate identity to make this one so I don't get canceled lol. I have ideas for some game mechanics/visuals that could portray mental illness and thoughts by showing thoughts and feelings as imaginary visuals in the world that you can only see and have to be carefully what buttons you press as to not accidentally say or do something that could get judged by other people or cause more trouble for you in lessening your ability to ctb. Maybe these are stupid ideas tho I don't know.

I probably wouldn't be able to make this kind of game good as it would be more story focused and I more better with making game mechanics than story so if someone else wants to try and make a game like this then go ahead.

i do actually think that's a pretty interesting idea for a game; seems like some great potential for gameplay there--"try not to spoil your image before faces of judgemental people", seems like something that could relate to a lot of audiences who've struggled mental-health wise, definitely even outside of people who've been/are suicidal, too

Story for this kind of game could easily get away with being very simple; the only real story needed is an adequate backstory for the protagonist and a list of psychological issues that they suffer with--other than that, no other story besides the simple series of events in their life is needed

you could make many interesting gameplay mechanics here--playing with how time pressures gameplay, requiring input executions with finesse to keep up success, etc.

One fascinating idea [for this game]: if you 'fail' or 'lose' in this game; the game won't end, nor will you go back to a previous checkpoint--[no,] the story will continue, with the character [and player] having to live with the consequences of whatever mistakes were made, and the story will proceed & the player will try to work their best with whatever comes next

...

I do feel this is legitimately a very misunderstood issue. Of what suicidal people feel when exposing their feelings to someone who doesn't know what that's like. It can easily be very alienating and intimidating; maybe you could even say for either side. I feel a video game would be an excellent way to demonstrate this premise, and help put people in suicidal people's shoes--a wildly impressive & crucial feat, I would say.

And though I understand why you would want to make this your final game (>_<), i would hope that someone who has such a unique intersection of both gamedev skill & understanding of what suffering is like, would hopefully go on to produce more beautiful art for the good of humanity ^^

I think it's a neat idea. and I feel it's not so far out of reach either. I think if you're interested in it, you should consider going for it! after all, we can't be sure if anyone else will end up taking up the offer, lol

~​

"If there's a book you really want to read, but it hasn't been written yet, then you must write it."

—Toni Morrison

i might say the same thing for video games, too! it's known as an art form for a reason, i would say X)
@Namelesa I remember you mentioning in other threads you had an interest in gamedev; I think this could be a neat place to share those ideas! I myself am also a little curious about what kinds of games you wish to develop (or already may even already be developing!)

interested to see whatever thoughts you have to share on what kinds of games you envision! looking forward to anything you might have in mind--but it's all right if you're not sure also 👍
 
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Namelesa

Namelesa

Trapped in this Suffering
Sep 21, 2024
400
i do actually think that's a pretty interesting idea for a game; seems like some great potential for gameplay there--"try not to spoil your image before faces of judgemental people", seems like something that could relate to a lot of audiences who've struggled mental-health wise, definitely even outside of people who've been/are suicidal, too

Story for this kind of game could easily get away with being very simple; the only real story needed is an adequate backstory for the protagonist and a list of psychological issues that they suffer with--other than that, no other story besides the simple series of events in their life is needed

you could make many interesting gameplay mechanics here--playing with how time pressures gameplay, requiring input executions with finesse to keep up success, etc.

One fascinating idea [for this game]: if you 'fail' or 'lose' in this game; the game won't end, nor will you go back to a previous checkpoint--[no,] the story will continue, with the character [and player] having to live with the consequences of whatever mistakes were made, and the story will proceed & the player will try to work their best with whatever comes next

...

I do feel this is legitimately a very misunderstood issue. Of what suicidal people feel when exposing their feelings to someone who doesn't know what that's like. It can easily be very alienating and intimidating; maybe you could even say for either side. I feel a video game would be an excellent way to demonstrate this premise, and help put people in suicidal people's shoes--a wildly impressive & crucial feat, I would say.

And though I understand why you would want to make this your final game (>_<), i would hope that someone who has such a unique intersection of both gamedev skill & understanding of what suffering is like, would hopefully go on to produce more beautiful art for the good of humanity ^^

I think it's a neat idea. and I feel it's not so far out of reach either. I think if you're interested in it, you should consider going for it! after all, we can't be sure if anyone else will end up taking up the offer, lol

~​

"If there's a book you really want to read, but it hasn't been written yet, then you must write it."

—Toni Morrison

i might say the same thing for video games, too! it's known as an art form for a reason, i would say X)
@Namelesa I remember you mentioning in other threads you had an interest in gamedev; I think this could be a neat place to share those ideas! I myself am also a little curious about what kinds of games you wish to develop (or already may even already be developing!)

interested to see whatever thoughts you have to share on what kinds of games you envision! looking forward to anything you might have in mind--but it's all right if you're not sure also 👍
Thank you <3 I will definitely consider to try and make this video game into reality in the future then. I will probably be able to think of more ideas of what it could be later before I even start making this game as I plan to make others games before this one. To be honest if I was to make all the games I wanted to I thought this game would be the perfect one to finish my game development hobby as afterwards I would ctb as I feel like there won't be any more reason to continue living. I don't know if I would have enough ideas for another game of this kind so thats why I only said I would make this game to be my last one.

Only reason I haven't mentioned them publicly here is I worry about a connection between this SaSu account and my games and getting cancelled for being pro-choice and supporting the right to die and giving advice with ctb methods but maybe I shouldn't care about it. I have mentioned to people about it privately tho and people do like what I am making now which has a demo of it online to download if you want to play it and people have enjoyed that have said I have a lot of skill and dedication for being only 19.

I plan to make games of a variety of different genres, stories and settings as one of the biggest criticisms I have with video game industry now is they can be too samey and repetitive. I don't want to make any sequels or multiple games in the same genre for that reason. I do have quite concrete plans for the one I am making at the moment as well as 2 other ones. This is of course if I choose to continue living tho and I may not even finish the game I am making now even tho its more than half-way done as life is just so difficult and tiring.
 
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The_Hunter

The_Hunter

Hunter
Nov 30, 2024
48
F
Thank you <3 I will definitely consider to try and make this video game into reality in the future then. I will probably be able to think of more ideas of what it could be later before I even start making this game as I plan to make others games before this one. To be honest if I was to make all the games I wanted to I thought this game would be the perfect one to finish my game development hobby as afterwards I would ctb as I feel like there won't be any more reason to continue living. I don't know if I would have enough ideas for another game of this kind so thats why I only said I would make this game to be my last one.

Only reason I haven't mentioned them publicly here is I worry about a connection between this SaSu account and my games and getting cancelled for being pro-choice and supporting the right to die and giving advice with ctb methods but maybe I shouldn't care about it. I have mentioned to people about it privately tho and people do like what I am making now which has a demo of it online to download if you want to play it and people have enjoyed that have said I have a lot of skill and dedication for being only 19.

I plan to make games of a variety of different genres, stories and settings as one of the biggest criticisms I have with video game industry now is they can be too samey and repetitive. I don't want to make any sequels or multiple games in the same genre for that reason. I do have quite concrete plans for the one I am making at the moment as well as 2 other ones. This is of course if I choose to continue living tho and I may not even finish the game I am making now even tho its more than half-way done as life is just so difficult and tiring.

Feel free to message me in conversations about any video games you have! I would be greatly interested in checking out your work.

Whenever I try to reply in conversations it bugs out and gives me a "potentially spam; action blocked" pop-up; but I can see everything you send perfectly fine (chat still doesn't work for me though, hah...)
 
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EternalShore

EternalShore

Hardworking Lass who Dreams of Love~ 💕✨
Jun 9, 2023
1,094
it's easier to create good ideas for games than games themselves unfortunately~ :(
Thank you <3 I will definitely consider to try and make this video game into reality in the future then. I will probably be able to think of more ideas of what it could be later before I even start making this game as I plan to make others games before this one. To be honest if I was to make all the games I wanted to I thought this game would be the perfect one to finish my game development hobby as afterwards I would ctb as I feel like there won't be any more reason to continue living. I don't know if I would have enough ideas for another game of this kind so thats why I only said I would make this game to be my last one.

Only reason I haven't mentioned them publicly here is I worry about a connection between this SaSu account and my games and getting cancelled for being pro-choice and supporting the right to die and giving advice with ctb methods but maybe I shouldn't care about it. I have mentioned to people about it privately tho and people do like what I am making now which has a demo of it online to download if you want to play it and people have enjoyed that have said I have a lot of skill and dedication for being only 19.

I plan to make games of a variety of different genres, stories and settings as one of the biggest criticisms I have with video game industry now is they can be too samey and repetitive. I don't want to make any sequels or multiple games in the same genre for that reason. I do have quite concrete plans for the one I am making at the moment as well as 2 other ones. This is of course if I choose to continue living tho and I may not even finish the game I am making now even tho its more than half-way done as life is just so difficult and tiring.
oh no! D: That'd be terrible! D: perhaps it's safer not to mention the ones you've made then, yeah~ :) It's really cool that you've made games before tho! :D I've only made 1 mod which only involved replacing image files~ but I've helping with ideas for others who are better at coding than I am~ :) Altho, none of those have ever been finished~ :(
 
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Namelesa

Namelesa

Trapped in this Suffering
Sep 21, 2024
400
it's easier to create good ideas for games than games themselves unfortunately~ :(

oh no! D: That'd be terrible! D: perhaps it's safer not to mention the ones you've made then, yeah~ :) It's really cool that you've made games before tho! :D I've only made 1 mod which only involved replacing image files~ but I've helping with ideas for others who are better at coding than I am~ :) Altho, none of those have ever been finished~ :(
As someone with first hand experience, yes to that first statement.

To be honest I like the idea of getting myself canceled after developing every game I want to do and do everything else I want to in my life to get one bit more of attention as I crave it and want feel like I have meaning to others whether that's good or bad. I originally thought of making a different account to accuse me of something bad that I didn't even do but would say I did do it to get cancelled while also not actually harming anyone. However I can just go with saying I am pro-choice and I am on SaSu to do that instead. I am probably insane for thinking that way.

Making mods is quite an achievement as you may have to use more complicated tools to make it work with the game you are modding. I have wanted to make mods for games such as Plants Vs Zombies but I don't really know where I would start with that.
 
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EternalShore

EternalShore

Hardworking Lass who Dreams of Love~ 💕✨
Jun 9, 2023
1,094
To be honest I like the idea of getting myself canceled after developing every game I want to do and do everything else I want to in my life to get one bit more of attention as I crave it and want feel like I have meaning to others whether that's good or bad. I originally thought of making a different account to accuse me of something bad that I didn't even do but would say I did do it to get cancelled while also not actually harming anyone. However I can just go with saying I am pro-choice and I am on SaSu to do that instead. I am probably insane for thinking that way.
I mean, I've heard that some people commit crimes to just get attention and be able to get on TV and be known about somewhat~ Considering that some people actually think that way, yeah, it makes sense~ :) that even bad attention is good attention for you~ :) and hey, perhaps it could result in us being less looked down upon~ It'd be nice at least~ :) who knows~
and yeahhh, just saying you're pro-choice and on SS is certain to result in you getting canceled unfortunately! >_< People don't understand us at all! :/

Making mods is quite an achievement as you may have to use more complicated tools to make it work with the game you are modding. I have wanted to make mods for games such as Plants Vs Zombies but I don't really know where I would start with that.
oooo~ that's a neat idea! :3 personally, I think it's easier because you already have a base to work with, but that is a fair point, yeah~ :) idk about that~ I'd look up tutorials or just start messing with the code~ xD Best of luck if you decide to go through with making it! ^_^
 
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Mirrory Me

Mirrory Me

"More then your eyes can see..."
Mar 23, 2023
1,184
Hm. I wonder what kind of game would be worth investing to... It will require some time and money to get into, so what's it worth in the end?

I think vr could be fun and useful, so making phones that have enough technical aspects so you can use them in multiple ways with glasses/headphones plus with other accessories.

Edit: Actually I think I may have a phone that has enough specs, so I could try this one out (for fun):

 
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Namelesa

Namelesa

Trapped in this Suffering
Sep 21, 2024
400
This contains some topics about murder:

Also another game idea that would probably get me cancelled would be where you play as a serial killer who kills people that they think are going to leave them as they have a intense fear of abandonment. The game would have Hotline Miami like mechanics but with more stealth elements. The problem I don't want to run into with this game is I don't want to romanticize this killer as the actions they commit are terrible but I want the player to be able to empathize with the problems and painful emotions they face. I also don't want to make people with mental illness be seen as bad with this game.
 
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Sunü (素女)

Sunü (素女)

No, I'm not chinese.
Sep 30, 2023
12
f make game how wnt seee this many ppl new cncpt stl no aply, now psbl new gnr ai etc, think new cncpt ,me want yuri vn etc make many path etc new cncpt, want pkmn hbrd othr game etc

any can say wat game wnt do can say any
I've played with the idea of making a game, so that I can bring messages through to people. I wanted to communicate situations that I had to struggle through and portray ways to push past that. So story-based games would be appropriate with what I wanted to achieve. I'm thinking it'd be a visual novel (VN) too since it wouldn't ask extra work and knowledge, and they're more accessible to today's audience than a book. Emotional VNs can work. "I Wani Hug That Gator"[1], for example, is a good at handling emotional scenes and an example of what my game could be. I have to actually understand the heroine's pains in order to comfort her and apply that understanding to all further interactions with her, so that I could get the good ending (which I must brag that I did it first try). To get the good ending, you'd have to act in a way so as to let her grow on her own without direct help, just support.

I particularly like the approach of it; it's somewhat unique to the games. Choices give players some responsibility to what happens to the game, so when the story goes to shit, who gets the blame? The player! I Wani Hug That Gator has a single good ending and multiple very bad endings. I haven't explored the bad endings (I'm a coward for refusing to do the bad endings), but the concept alone captivates me. Imagine someone lazily reading the text, choosing options that they (at a surface-level understanding) know is correct, speaking platitudes and conditioned responses, then getting blindsided by the horrific events that subsequently proceeds. "Holy shit, did I do that?", then they'd go back and try to learn and understand her to prevent it and get a good ending. There's actual, active learning there, not the forced kind that people often complain or forget soon after.[2]

Now, take the concept above and tweak it to my own experiences (or to yours). Constructing a story of how I can be saved or abandoned and the resulting events of both. Very fun to daydream about: what nuances do I want to express in the game? how can I effectively express that message? what happens to the main character when the player does this/that?

I'd ideally want to make the game more than just a self-insert of myself but I don't know. The self-insertion is one of the only things that can motivate and excite so much (which says something about me), so I should lean into it and make something out of it.

With my skills, VNs are easier to make and refine on than other games. But if I were to make a game, I shouldn't stop with whatever is comfortable with me; I should do the best approach on the goal that I want to achieve. Gameplay or game mechanics are the straightforward answer, imo. The mechanics can be really good for expressing an atmosphere or a certain mindset. Think of how different playing Minecraft is with Normal mode vs Hardcore mode or the Rain World example given above. Experimenting with game mechanics to evoke a certain mood. It's a very fun thought to find about. The medium of video games is still quite young compared to books and film (which also isn't quite that old either). There's undoubtedly still more new, opportunities to create and express within the medium. There's still a lot more to learn and innovate on. Also, feel free to talk reply cool game mechanics.

Though when I'm asked if I would start making games, I think I'd answer no. I don't yet trust my skills or my discipline to produce something that I could live off on. I don't even think I could be disciplined enough to do it as a side hobby. Despite it, it doesn't stop me from daydreaming possibilities.

[1] You could also check out "Snoot Game" made by the same developers which you can get free online. Same formula as I Wani Hug That Gator, but darker especially in its endings. I found it to be a bit problematic in the beginning, but I actually felt emotional to the characters close to the end. There's some contentious things in the game, but I don't want to talk about them. I still find it a good game despite it.

[2] I find it funny to call this genre the "Better Friend Simulator" since (I presume) you'd want to help both main characters. "In the off chance that you fail being a good friend, we will use the emotional investment you've had so far and use it against you." sounds quite both hilarious and effective.
 
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The_Hunter

The_Hunter

Hunter
Nov 30, 2024
48
As someone with first hand experience, yes to that first statement.

To be honest I like the idea of getting myself canceled after developing every game I want to do and do everything else I want to in my life to get one bit more of attention as I crave it and want feel like I have meaning to others whether that's good or bad. I originally thought of making a different account to accuse me of something bad that I didn't even do but would say I did do it to get cancelled while also not actually harming anyone. However I can just go with saying I am pro-choice and I am on SaSu to do that instead. I am probably insane for thinking that way.

Making mods is quite an achievement as you may have to use more complicated tools to make it work with the game you are modding. I have wanted to make mods for games such as Plants Vs Zombies but I don't really know where I would start with that.

I think it's perfectly valid to want to get your ideas out there and not give a damn about what the haters think!

I personally think making a sockpoppet/burner to accuse yourself though might not be the best move, and I certainly recommend against it, haha. But I can completely understand wanting to get rid of that paranoia of someone accusing you by trying to bring it upon yourself. But I personally think it's better to stand your ground, no alt accounts needed. Btw I don't think it's a morally wrong thing at all, I just think it wouldn't be in your best interests, that's all!

I feel sometimes we want things, but our brains go about odd ways of wording those ways to us. I feel that if that renders us insane, then that insanity is not worthy of contempt, but worthy of understanding, for our own sakes. I wish you the best of luck and best of press in your game development!
 
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The_Hunter

The_Hunter

Hunter
Nov 30, 2024
48
This contains some topics about murder:

Also another game idea that would probably get me cancelled would be where you play as a serial killer who kills people that they think are going to leave them as they have a intense fear of abandonment. The game would have Hotline Miami like mechanics but with more stealth elements. The problem I don't want to run into with this game is I don't want to romanticize this killer as the actions they commit are terrible but I want the player to be able to empathize with the problems and painful emotions they face. I also don't want to make people with mental illness be seen as bad with this game.

Dw friend... you are far from the first piece of art media to glorify killing, lmao. American Psycho, crime novels, society is fascinated with cruelty and psychological perversion.

But oh yeah... that is a fair concern of not wanting to demonize people who fear abandonment. I personally think it is a fascinating idea though. I think the moral concern of misrepresentation can be reconciled with adequate sensitivity to the nature of display, though. Like maybe you can somehow turn it against narcissists and how they try to lock people in to manipulate & control them more.

And while human society is fascinated with twisted killings, they also seem oddly interested in the humanity of such murders, too. I mean, look at how much coverage and reading goes into the manifestos and personal lives of certain school shooters. I think when people see such shocking atrocity, they think to themselves, "What had to happen to that person for them to become like that? What kinds of personal feelings and emotions drove them to such extreme acts?". I think that door from curiosity to shock, is the perfect place to put a raw nuanced message about mental health in modern society, right there.

Sounds like a damn neat idea. It had me hooked on the first instant I saw it! I would hope so that others would have their eyes caught by it, too. :o
 
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Namelesa

Namelesa

Trapped in this Suffering
Sep 21, 2024
400
Dw friend... you are far from the first piece of art media to glorify killing, lmao. American Psycho, crime novels, society is fascinated with cruelty and psychological perversion.

But oh yeah... that is a fair concern of not wanting to demonize people who fear abandonment. I personally think it is a fascinating idea though. I think the moral concern of misrepresentation can be reconciled with adequate sensitivity to the nature of display, though. Like maybe you can somehow turn it against narcissists and how they try to lock people in to manipulate & control them more.

And while human society is fascinated with twisted killings, they also seem oddly interested in the humanity of such murders, too. I mean, look at how much coverage and reading goes into the manifestos and personal lives of certain school shooters. I think when people see such shocking atrocity, they think to themselves, "What had to happen to that person for them to become like that? What kinds of personal feelings and emotions drove them to such extreme acts?". I think that door from curiosity to shock, is the perfect place to put a raw nuanced message about mental health in modern society, right there.

Sounds like a damn neat idea. It had me hooked on the first instant I saw it! I would hope so that others would have their eyes caught by it, too. :o
The inspiration for this idea has come from Jeffrey Dahmer. I find him fascinating as he used killing as a way to cope with his fear of abandonment but also seemed to show genuine guilt over what he did. I get a weird sense of comfort from him as I have an intense fear of abandonment too and I feel great guilt from some of the things I have done and thought of despite not doing near anything bad as what he did. Obviously I wish what he did never happened as he did commit terrible things however I feel empathy for him and wish he didn't have to go as much suffering as he did so that he could had a better life and that his victims won't have suffered as he might have not done what he did. I wanted to make the killer of my game have similar thoughts to as him and feel guilt and remorse like he did.

Personally I won't want to make a game going against narcissists as I think there is enough media that goes against them. I think some disorders get too badly represented such as NPD, ASPD and pedophillic disorder as not everyone with these disorders are bad people. Obviously negative representations of these people with these disorders should exist but there needs to be a balance.
 
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CTB Dream

CTB Dream

Injury damage disabl hard talk no argu make fun et
Sep 17, 2022
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The_Hunter

The_Hunter

Hunter
Nov 30, 2024
48
The inspiration for this idea has come from Jeffrey Dahmer. I find him fascinating as he used killing as a way to cope with his fear of abandonment but also seemed to show genuine guilt over what he did. I get a weird sense of comfort from him as I have an intense fear of abandonment too and I feel great guilt from some of the things I have done and thought of despite not doing near anything bad as what he did. Obviously I wish what he did never happened as he did commit terrible things however I feel empathy for him and wish he didn't have to go as much suffering as he did so that he could had a better life and that his victims won't have suffered as he might have not done what he did. I wanted to make the killer of my game have similar thoughts to as him and feel guilt and remorse like he did.
Fascinating! I think I can kind of see how you might want to make the player of this discover a similar sense of sympathy as you did, and that is a very valid thing, I feel.

Taking a hyper-brief peek over his history, yes indeed, I think there many unfortunate things that happened to him that are worthy of sympathy, even if his actions in the end may be indefensible.

I'm glad you were able to find some sense of comfort and understanding that someone else has experienced the same things that you have. I hope that you're able to reach a level of understanding of your psychology that you're able to achieve peace & harmony within your life, and hopefully succeed in working against the forces that discomfort you. I wish you well in your quest for understanding, as I do us all.

Personally I won't want to make a game going against narcissists as I think there is enough media that goes against them. I think some disorders get too badly represented such as NPD, ASPD and pedophillic disorder as not everyone with these disorders are bad people. Obviously negative representations of these people with these disorders should exist but there needs to be a balance.
I think that's a really good point actually. I agree that there is a lot of negative representation towards those already, and now that I think about it, maybe it's better that we view these people with more care & understanding as opposed to just dehumanizing them, as does modern society [does so] currently.

I agree especially on the subject of ASPD. People don't deserve to be dehumanized just for being born with something they didn't choose. I am convinced that people who suffer from such conditions are coaxed into immoral situations & acts, because of how detested they are by society. They are burned by the coldness they experienced, and hence fall into harsh alienation, be it publicly or privately, covertly or blatantly, solely for being something they didn't choose to [be].

I think this is where perspectives such as Humanism come into especial value. Humanism argues that individuals with ASPD (and other similarly frowned-upon categorizations) may only end up committing unwanted acts, because of the suffering they have experienced, because their needs weren't being met, because they were deprived, of something essential to [care for] their sanity.

I like your comment [on this mention of NPD], and I think it an important reminder. Thank you for your perspective, and for sharing your genuine experience. Take care!
 
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Namelesa

Namelesa

Trapped in this Suffering
Sep 21, 2024
400
Fascinating! I think I can kind of see how you might want to make the player of this discover a similar sense of sympathy as you did, and that is a very valid thing, I feel.

Taking a hyper-brief peek over his history, yes indeed, I think there many unfortunate things that happened to him that are worthy of sympathy, even if his actions in the end may be indefensible.

I'm glad you were able to find some sense of comfort and understanding that someone else has experienced the same things that you have. I hope that you're able to reach a level of understanding of your psychology that you're able to achieve peace & harmony within your life, and hopefully succeed in working against the forces that discomfort you. I wish you well in your quest for understanding, as I do us all.
Thank you <3 I really hope I can get over my fear of abandonment at some point.

I think that's a really good point actually. I agree that there is a lot of negative representation towards those already, and now that I think about it, maybe it's better that we view these people with more care & understanding as opposed to just dehumanizing them, as does modern society [does so] currently.

I agree especially on the subject of ASPD. People don't deserve to be dehumanized just for being born with something they didn't choose. I am convinced that people who suffer from such conditions are coaxed into immoral situations & acts, because of how detested they are by society. They are burned by the coldness they experienced, and hence fall into harsh alienation, be it publicly or privately, covertly or blatantly, solely for being something they didn't choose to [be].

I think this is where perspectives such as Humanism come into especial value. Humanism argues that individuals with ASPD (and other similarly frowned-upon categorizations) may only end up committing unwanted acts, because of the suffering they have experienced, because their needs weren't being met, because they were deprived, of something essential to [care for] their sanity.

I like your comment [on this mention of NPD], and I think it an important reminder. Thank you for your perspective, and for sharing your genuine experience. Take care!
I mostly say this as I have symptoms of or may even have a stigmatized mental illness and get immense guilt, shame and self-loathing from it even tho I haven't harmed anyone cus of it. These feeling increase a lot more if I see people saying they hate all people with the disorder. I wish I could not have these symptoms as I feel like I need to keep more things to myself as a lot of people would hate me for it if they knew about it. A big part of why I want to die is cus of this and I feel like others like me deserve to be treated better and not judged immediately if they haven't done anything terribly wrong.
 
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The_Hunter

The_Hunter

Hunter
Nov 30, 2024
48
Thank you <3 I really hope I can get over my fear of abandonment at some point.


I mostly say this as I have symptoms of or may even have a stigmatized mental illness and get immense guilt, shame and self-loathing from it even tho I haven't harmed anyone cus of it. These feeling increase a lot more if I see people saying they hate all people with the disorder.
My sincere apologies. I was just concerned that you might have had trauma from people that may have had those disorders, hence my insensitive generalized criticism towards those disorders; my bad.

I wish I could not have these symptoms as I feel like I need to keep more things to myself as a lot of people would hate me for it if they knew about it.
Maybe one might say a similar thing for suicidal thoughts as well. Sorry to hear that your ability to be open with people and experience that catharsis & security/comfort that comes from being respected by people, is being compromised by these stigmas.

A big part of why I want to die is cus of this and I feel like others like me deserve to be treated better and not judged immediately if they haven't done anything terribly wrong.
I think you do deserve to be treated better, and not judged a priori, for just existing and not doing anything wrong.

I can definitely see how this kind of hatred & stigma being directed at you, that vitriolic sentiment that hangs around such a stigma, can lead to self-hatred & suicidal thoughts. Know that you are not what other people think you are; and you're not defined by what you are, but what you choose to be. I want to let you know you're not a bad person simply for having certain neurological conditions. I wish you the best.
 
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