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CTB Dream

CTB Dream

Injury damage disabl hard talk no argu make fun et
Sep 17, 2022
2,850
f make game how wnt seee this many ppl new cncpt stl no aply, now psbl new gnr ai etc, think new cncpt ,me want yuri vn etc make many path etc new cncpt, want pkmn hbrd othr game etc

any can say wat game wnt do can say any
 
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zekeyaeger

zekeyaeger

Student
Mar 30, 2023
161
True, such games will be great.
 
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ijustwishtodie

ijustwishtodie

I have finally found my ultimate bliss
Oct 29, 2023
5,795
What if there was a game that encapsulates the struggles that we go through as suicidal people in a world where the majority of people are pro life? I don't know how a game can portray the struggles that we go through but it'd nonetheless be nice to find a game like that
 
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Dr Iron Arc

Dr Iron Arc

Into the Unknown
Feb 10, 2020
21,401
Well I'd probably make a game with the same design philosophy as my Animal Crossing New Horizons island. It's filled to the brim with rows and rows of hamsters in cages which causes anyone's game to lag. There's also chairs everywhere meaning you have to sit in them to move across the narrow pathways I've designed. The island is also a labyrinth with no reward at the end. I feel like this was my way of expressing how it feels to be depressed sometimes: all the effort made is incredibly tedious and frustrating yet not in a fun and challenging way. This would probably be a horrible game to play but that's really the point. If I could I'd also leave a lot of glitches and bugs in except for the ones that actually help you progress and I'd definitely patch out anything that makes the game even slightly more enjoyable.
 
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Murasa

Murasa

"The Great Little Captain"
Dec 3, 2020
1,756
Since I was very, very little I love exploration games, with strongly interconnected maps, where is easy to break sequence and RPGs, so... if I had to combine both ideas, I'm thinking of a large, tangled map game, with a big emphasis on equipment and where skills are divided into different types and are mostly obtained through defeating enemies in various ways and can be upgraded and merged, similar to Kirby. This in order to make it feel rewarding to get them and to give you a wide enough range of possibilities so that you can play multiple times with different builds. I appreciate the variety, both in terms of options and challenges to overcome, I love games like Castlevania, Dark Souls or Megaten, because whenever I play them again, I can face them in a different way and find a completely new way of looking at them, so each Run feels unique. Maybe a enemy recruit/summon system, similar to the allies of Kirby games, Chrono Cross party members or Demons in Megaten, I am struck by that concept, each and every enemy you fought with can also be your friend, it gives me the vibe that the game world is more alive and that each character you encounter has their own story and goals.
 
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Namelesa Graves

Namelesa Graves

Global Mod · Still Trapped in this Suffering
Sep 21, 2024
2,515
Well I'd probably make a game with the same design philosophy as my Animal Crossing New Horizons island. It's filled to the brim with rows and rows of hamsters in cages which causes anyone's game to lag. There's also chairs everywhere meaning you have to sit in them to move across the narrow pathways I've designed. The island is also a labyrinth with no reward at the end. I feel like this was my way of expressing how it feels to be depressed sometimes: all the effort made is incredibly tedious and frustrating yet not in a fun and challenging way. This would probably be a horrible game to play but that's really the point. If I could I'd also leave a lot of glitches and bugs in except for the ones that actually help you progress and I'd definitely patch out anything that makes the game even slightly more enjoyable.
That could maybe work depending on how you approach it. A game called Rain World was made purposely to be unfair to make you feel like you are surviving in the wild and in a broken eco-system. The game is also really difficult and you often don't know where to go as to make you lost and suffer more but the game is a masterpiece in my eyes because of those elements that make up the game. There are other games that are purposely made to be convoluted to know where you are going or are made unfair or difficult to tell a message and those games can be good so it just depends on how you make it.
 
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Dr Iron Arc

Dr Iron Arc

Into the Unknown
Feb 10, 2020
21,401
That could maybe work depending on how you approach it. A game called Rain World was made purposely to be unfair to make you feel like you are surviving in the wild and in a broken eco-system. The game is also really difficult and you often don't know where to go as to make you lost and suffer more but the game is a masterpiece in my eyes because of those elements that make up the game. There are other games that are purposely made to be convoluted to know where you are going or are made unfair or difficult to tell a message and those games can be good so it just depends on how you make it.
Unlike with that game my game won't be a masterpiece, I just want anyone who completes it to go "why did I waste all that time on this". Just like with real life.🤔
 
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Namelesa Graves

Namelesa Graves

Global Mod · Still Trapped in this Suffering
Sep 21, 2024
2,515
Unlike with that game my game won't be a masterpiece, I just want anyone who completes it to go "why did I waste all that time on this". Just like with real life.🤔
I would say there is still value in that. People who are depressed and suicidal may feel seen and understood by your game and others could maybe get a better understanding of our these things feel. There is also going to be some masochist that will like it.
 
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EternalShore

EternalShore

Hardworking Lass who Dreams of Love~ 💕✨
Jun 9, 2023
1,795
it's easier to create good ideas for games than games themselves unfortunately~ :(
 
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Mirrory Me

Mirrory Me

"More then your eyes can see..."
Mar 23, 2023
1,226
Hm. I wonder what kind of game would be worth investing to... It will require some time and money to get into, so what's it worth in the end?

I think vr could be fun and useful, so making phones that have enough technical aspects so you can use them in multiple ways with glasses/headphones plus with other accessories.

Edit: Actually I think I may have a phone that has enough specs, so I could try this one out (for fun):

 
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Sunü (素女)

Sunü (素女)

Member
Sep 30, 2023
20
f make game how wnt seee this many ppl new cncpt stl no aply, now psbl new gnr ai etc, think new cncpt ,me want yuri vn etc make many path etc new cncpt, want pkmn hbrd othr game etc

any can say wat game wnt do can say any
I've played with the idea of making a game, so that I can bring messages through to people. I wanted to communicate situations that I had to struggle through and portray ways to push past that. So story-based games would be appropriate with what I wanted to achieve. I'm thinking it'd be a visual novel (VN) too since it wouldn't ask extra work and knowledge, and they're more accessible to today's audience than a book. Emotional VNs can work. "I Wani Hug That Gator"[1], for example, is a good at handling emotional scenes and an example of what my game could be. I have to actually understand the heroine's pains in order to comfort her and apply that understanding to all further interactions with her, so that I could get the good ending (which I must brag that I did it first try). To get the good ending, you'd have to act in a way so as to let her grow on her own without direct help, just support.

I particularly like the approach of it; it's somewhat unique to the games. Choices give players some responsibility to what happens to the game, so when the story goes to shit, who gets the blame? The player! I Wani Hug That Gator has a single good ending and multiple very bad endings. I haven't explored the bad endings (I'm a coward for refusing to do the bad endings), but the concept alone captivates me. Imagine someone lazily reading the text, choosing options that they (at a surface-level understanding) know is correct, speaking platitudes and conditioned responses, then getting blindsided by the horrific events that subsequently proceeds. "Holy shit, did I do that?", then they'd go back and try to learn and understand her to prevent it and get a good ending. There's actual, active learning there, not the forced kind that people often complain or forget soon after.[2]

Now, take the concept above and tweak it to my own experiences (or to yours). Constructing a story of how I can be saved or abandoned and the resulting events of both. Very fun to daydream about: what nuances do I want to express in the game? how can I effectively express that message? what happens to the main character when the player does this/that?

I'd ideally want to make the game more than just a self-insert of myself but I don't know. The self-insertion is one of the only things that can motivate and excite so much (which says something about me), so I should lean into it and make something out of it.

With my skills, VNs are easier to make and refine on than other games. But if I were to make a game, I shouldn't stop with whatever is comfortable with me; I should do the best approach on the goal that I want to achieve. Gameplay or game mechanics are the straightforward answer, imo. The mechanics can be really good for expressing an atmosphere or a certain mindset. Think of how different playing Minecraft is with Normal mode vs Hardcore mode or the Rain World example given above. Experimenting with game mechanics to evoke a certain mood. It's a very fun thought to find about. The medium of video games is still quite young compared to books and film (which also isn't quite that old either). There's undoubtedly still more new, opportunities to create and express within the medium. There's still a lot more to learn and innovate on. Also, feel free to talk reply cool game mechanics.

Though when I'm asked if I would start making games, I think I'd answer no. I don't yet trust my skills or my discipline to produce something that I could live off on. I don't even think I could be disciplined enough to do it as a side hobby. Despite it, it doesn't stop me from daydreaming possibilities.

[1] You could also check out "Snoot Game" made by the same developers which you can get free online. Same formula as I Wani Hug That Gator, but darker especially in its endings. I found it to be a bit problematic in the beginning, but I actually felt emotional to the characters close to the end. There's some contentious things in the game, but I don't want to talk about them. I still find it a good game despite it.

[2] I find it funny to call this genre the "Better Friend Simulator" since (I presume) you'd want to help both main characters. "In the off chance that you fail being a good friend, we will use the emotional investment you've had so far and use it against you." sounds quite both hilarious and effective.
 
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CTB Dream

CTB Dream

Injury damage disabl hard talk no argu make fun et
Sep 17, 2022
2,850
all vamaze cncpt rly new cncpt,

ya tell u new cncpt imgn stry alws play new alws chng, this make alws rpt play vlu, ya imgn stry alws new this cmbn bth rpt vlu hvy stry, this cncpt make stry liv cncpt no sttc, stry hav bas stl stry alws chng, this stry char env etc simil liv alws chng, this mayb ai make ya tll u cncpt expln

imgn exmp any stry know hav wrld etc char etc, any wrld any any, exmp see nrto alws chng mayb new nnju this wrld alws chng infnt thing hpn altr unvrs simil, see steini imgn hpn alws chng v cmplx, this nly ltl exmp
 
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CTB Dream

CTB Dream

Injury damage disabl hard talk no argu make fun et
Sep 17, 2022
2,850
Imgn game all ppl play same hav diff end gnrt end
 
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CTB Dream

CTB Dream

Injury damage disabl hard talk no argu make fun et
Sep 17, 2022
2,850
want make game any time mchn time travle ,see sml dtl chng all wrld
 
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