I like the sense of progress in videogames. Making a game character I'm temporarily identify with a better version of what it was before. Higher level, power-ups, stat increases, better gear, better this, better that. It's just all those pluses don't really translate into a RL equivalent of a character I'm forced to be, other than a few really thoughtful and well-written games like KotOR 2.
Games were for the most part an outlet for unfulfilled desires. Sort of like Harry Potter, a loser coming from a family where everyone shits on him, becomes the greatest magician of his time. Or a story about this badass guy who gets out a winner out of every predicament, beats the shit out of everyone who dares to stand on his path, gets a hot girl, etc.. Extremely popular. Or a love story about this girl finding that pretty, caring and compassionate guy and whatever the love story films are filled with. I'm not paying much attention to them.
Also popular. If the isn't a department in video game industry that seeks out human weaknesses, unfulfilled desires to exploit, then there better be one because there is profit to be made.
I'm not sure if this can help but, playing with friends makes games SO much better.
Agree. SO much better that O deserves to be capital. Discussing the game process, talking about related trivia, playing co-op, doing tactics. There is something about playing with a friend that makes the experience more than 2x better. I really liked Left 4 Dead, for example.